By Whom, When & What to watch? Decide!!

by ExpertBlogger 18. May 2016 15:24

We have been always choosing what we want to watch or not, we always cared about what our kids are watching and when they are watching. The filtering of the content that can be considered as obnoxious and irrelevant for the set of audience who would see or watch it is called censorship. It is not just a term but a colossal phenomenon that is practiced worldwide in order to prevent the common man from those thought processes or views that have come from a person or a group of persons through their piece of work in most cases it is the work of art, that is reviewed thoroughly before bringing it to the audience. Censorship plays an important role in shaping the society with its screening of the improper content. The most pronounce area where censorship plays a dominant role is the media and the film industry and to some extent the literary works of artisans. In the democratic countries of the world like India, US and many others the freedom for speech or expression is the basic and most important right of every citizen, until any of their citizen tries to exercise this right in a way where it would hurt someone’s sentiments.

We live in a society that is majorly driven by certain norms and following them makes us responsible and unfollowing them makes us a rebel. A section of society who are artists, performers or writers have a certain viewpoint for something that goes around them and they express it through their work of art or creatively depict it but this could hurt many others living in the same society who would found it objectionable or questionable for their values. Censoring such content which otherwise belong to a particular person or a group is the duty of the censor board or committee in any country. To run the checks against the set principles that a particular society harbors to that creative work. Acting as a mediator between the creativity and the societal norms the censor board ensures that the relevant content is produced and the relevance of it is not lost in this process. For example it is the portrayal of violence on television or films that could lead to an increased rate of crime in a society, as it will influence the young minds to do the unprecedented. United States of America is the most liberal nation of the world and it exercises minimal censorship on it’s citizens and the press. Censorship body is meant to protect the sanctity of a society by reminding the people that the norms should be exercised in order to form an egalitarians society.

However the sole purpose of this type of set up to keep a guardian for protecting the society’s customs may sometimes violates the rights of the people who want to bring forth their creativity to the public and give them a different perspective. A governing body to keep an eye on the artists and press so that any inapt material should not reach the public may be a cruel way to hamper the creativity of media and press. It curbs their rights to freely give something to this world which otherwise the world is unaware of. The most controversial of all is politics which should be popularized or defamed with extreme care. Now a days the press practices no control to publish any content on TV or in newspapers, in order to practice the yellow journalism and as a result it creates useless heroes before the nation to gain viewership. The numbers they present are mostly inflated, the facts they put before are exaggerated and the people they glamourize are often shallow.

Censor board has the authority to stop this however it has become increasingly difficult for them to filter out inappropriate from the appropriate content. Another sensitive topic is religion all works that are done based on propagating a particular faith like writing a book, making a movie or a documentary or painting a canvas requires a very careful restraint on the artist or the author in order to make sure that the final piece of art is not disruptive in nature and does not create any upheaval from any community. Censor board has a vital role to play in order to make and maintain a balance of paradigms amongst different sections of people with varied tastes and psyche.

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Cinema | Expert's View | Media

Future of Virtual Reality in Entertainment, Media & Sports

by iBlogger 1. May 2016 11:57

It won’t be surprise if one social networking website pumps $2B in virtual reality company acquisition, this is a giant leap in provisioning the augmented reality which could be extended in our daily lives through those headsets and not just restricting it to the gaming consoles. This step by Mr.Zuckerberg is not because he thinks that virtual reality has a future, but he believes that virtual reality is the future of the entertainment industry. Adding more and more dimensions to the visuals gives an all new high to the users. Big players of the industry are already trying to make VR a household name, one of them is Google which is making Google cardboard sets which is as less as $30 to buy and is bought by millions who still can’t afford the high end headsets.

A decade back 3D movies were a rarity but today every sci-fi movie has a 3D version, in fact 4D, 6D, smell, air etc. they just want to tickle each sense of the audience and make them the part of the fiction through virtual reality. Virtual Reality has a presence everywhere be it in movies and media, sports or music. Last year US Open Golf tournament was streamed live in 3D experience, this year the Sundance Film Festival will showcase 3 full length feature films in VR including the 30 stories. So, VR is not confined to gaming only it is as much as part of the social networking too, which again depends upon the content of VR. Oculus, Sony, HTC, Google are the bigshots that are driving this entire VR experience market and they will soon come up with breakthrough technologies which can be played through the cellphones too, Samsung Gear has anticipated the VR in its phones already. The results are amazing and the upcoming features of VR in all segments of entertainment are very promising too.

Virtual reality will change the face of the visualization, imagine talking to somebody in 3D experience and you can actually see the person walking, talking and coming to you and sitting in your living room. Right now VR is restricted to the gamers primarily, there are experiments done in many other fields as well but the whole lot is underway still. The compelling reason for this is the equipment and the graphical welly on the PCs globally to run the virtual reality. Many Companies has a broader vision for VR and his acquisition of Oculus will surely shake the world with the boons of VR. He not only sees a possibility of sharing adventurous videos with friends and family on Facebook but also to make a virtual classroom for study and giving a feeling of sitting with students across the world in that classroom.

The virtual class concept will take a quantum leap from here. Total 360-degree and 3D visualization with binaural sound that reacts to the head movements, gesture-based controllers that would react to thumbs-up and also run by trigger of a finger that makes the viewer be hundred percent in it. NextVR, 8i are such companies that specializes in VR experiences are heading aggressively to collaborate with other giants to live broadcast some of the greatest sports events and tying up with major sports channels to make VR a name in all households and not just among the tech savvy people. As of now the response is enormous and the audience have made it a success.

The entertainment and media industry is beaming with this new concept of VR and immersed themselves into it. With this success ratio now there are advent of content producers to offer such content to the viewers. GoPro and Google camera rig devices will enable smaller publishers and agencies etc. to get into the action too, without taking into account the user-tailored content, something that is bound to grab people’s imaginations. Live streaming has become increasingly accessible and it’s growing in popularity because of the apps like Periscope, users’ demand for virtual reality content, for both ingesting and creating, should help boost the concept of VR forward. VR is not a techie thing anymore as its graduating to a point where the content producers are making the virtual reality stuff available to less technologically savoy masses, the future of entertainment is just right here.

So are you virtual yet?

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Cinema | Expert's View | Media | Sports